@startuml
sprite $leak_remove [48x48/16] {
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!define MATERIAL_LEAK_REMOVE(_alias) ENTITY(rectangle,black,leak_remove,_alias,MATERIAL LEAK_REMOVE)
!define MATERIAL_LEAK_REMOVE(_alias, _label) ENTITY(rectangle,black,leak_remove,_label, _alias,MATERIAL LEAK_REMOVE)
!define MATERIAL_LEAK_REMOVE(_alias, _label, _shape) ENTITY(_shape,black,leak_remove,_label, _alias,MATERIAL LEAK_REMOVE)
!define MATERIAL_LEAK_REMOVE(_alias, _label, _shape, _color) ENTITY(_shape,_color,leak_remove,_label, _alias,MATERIAL LEAK_REMOVE)
skinparam folderBackgroundColor<<MATERIAL LEAK_REMOVE>> White
@enduml